Deep Rift was a prototype horror game Alexander Muscat and I developed for RMIT to display VR technology during their open day events.In the game players must navigate the dark of an underwater cave while avoiding attacks from roaming sharks.
was a prototype horror game Alexander Muscat and I developed for RMIT to DRAFTJS_BLOCK_KEY:ajt3gdisplay VR technology during their open day events.In the game players must navigate the dark of an underwater cave while avoiding attacks from roaming sharks.
Visibility is limited to a small spotlight in front of the submarine and a series of cameras displaying on the submarine console.
Players navigate through a dim, foggy, and labyrinthine undersea cave and must avoid attacks from roaming sharks using sonar noise detection and sight. Visibility is limited to the submersible’s small spotlight and a series of externally mounted cameras displayed on the console.
A final prototype of our game was demoed at a youth event in Wangaratta held by Uniting Care, where it was a big hit with the kids. We later presented about developing content for VR for Melbourne Knowledge Week in a talk titled “How (not) to Develop a VR Game”.
You can read more about the game over on Alex’s site.