Site Unseen Tools - The Camera DirectorSite Unseen's most unique and visible technical feature is the multi-camera display. The very earliest prototypes of the game used...
Site Unseen Tools - The Multidimensional Selection EngineSite Unseen is an exploration game where the player navigates up to 4 overlapping worlds at one time in order to solve a variety of...
Site Unseen Tools - Layer ManagerSite Unseen uses a series of layers to create the culling masks for each world's camera view. While this makes things easy to implement...
A Dynamic 2D Sky with Scene LightingEDNA is designed for some particularly low-end hardware, which means we can’t do a tonne with our lighting. I still wanted to have some...
Dynamically Split Screen for WORLD4WORLD4 2? WORLD5? WORLD4²? I’m not exactly sure what Alexander Muscat is planning to call the next iteration of his game WORLD4; but...
An Early EDNA PrototypeEarly on in EDNA’s development the artistic direction was significantly more complex than it’s current state. Early concepts involved...
EDNA Procedural Island ToolAs the sole artist working on EDNA, in order to develop worlds quickly I needed to come up with some tools that would allow me to...
Highlighting OverlayThis is a quick method for highlighting objects in-game without the need for post-process outlining. When the player highlights an...