top of page
WILL OWEN
VFX & TECHNICAL ART
A Dynamic 2D Sky with Scene Lighting
EDNA is designed for some particularly low-end hardware, which means we can’t do a tonne with our lighting. I still wanted to have some...
An Early EDNA Prototype
Early on in EDNA’s development the artistic direction was significantly more complex than it’s current state. Early concepts involved...
EDNA Procedural Island Tool
As the sole artist working on EDNA, in order to develop worlds quickly I needed to come up with some tools that would allow me to...
Mutually Assured Destruction
Mutually Assured Destruction was a one-shot card game designed by Alexander Muscat and myself back when we were both students. The game ...
Dynamic Neural Arts: EDNA
EDNA (Elements by Dynamic Neural Arts) is a therapy game designed to aid the rehabilitation of patients with acquired brain injuries. The...
Art, Darling.
Art, Darling is a collaborative art game by William Goddard, where players use unusual controllers to paint and decorate an object. I did...
The “ConSWOLer”
For William Goddard’s game Get SWOL, I was asked to create two custom controllers (Which we took to nicknaming the “conSWOLers”). The...
Highlighting Overlay
This is a quick method for highlighting objects in-game without the need for post-process outlining. When the player highlights an...
Deep Rift or: Spooky Shark
Deep Rift was a prototype horror game Alexander Muscat and I developed for RMIT to display VR technology during their open day ...
Creating a Taxonomy of Environmental Narrative for Video Game Design
My Honours research was an exploration of environmental narrative and how it is used in level design. The project included extensive...
Objects of Play: Interactive Museum
Back when I was working on a PhD, I began development of a “virtual museum’, which would allow players to explore and examine 3D scanned...
DIAmate
The Diamate project was a collaboration between researchers at RMIT and Sydney University’s Charles Perkins Centre. Our team was tasked...
bottom of page